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    Action Story Beats

    Updated: Apr 5

    According to John Truby's The Anatomy of Genres, the Action genre is for stories about taking action. If you are wondering what action story beats are, this genre focuses on how characters fight for success. While some genres emphasize punishing evil to succeed, like crime, or growing to a legend to succeed, like myth, action emphasizes fighting for one's success from those who would take it, plain and simple. This is the foundation of the action genre story structure.


    The life statement of an Action story is always something like:

    "If you are to succeed, you must take action and fight."

    Examples of stories that employ the Action genre's beats:


    • Saving Private Ryan

    • Halo

    • Edge of Tomorrow

    • The Legend of Zelda: Twilight Princess

    • Ghost of Tsushima


    Spoiler warning for all of the above. Do not click the dropdowns for the later beats' examples if you wish to avoid spoilers.


    Action Story Recipe


    Always read the ingredients before cooking any recipe. The best way to describe these ingredients is with its name, a brief description, and up to two examples (see examples by clicking the dropdown arrows).


    To write an Action genre story, you will need:

    • Example 1: Captain Miller from Saving Private Ryan is literally introduced in the beach assault of D-Day. There are few real-life examples of crises more visceral and iconic. Captain Miller's qualities (calm under fire, pragmatic, shaken by war, and protective of those around him) are all put on display from the very start of the film.

    • Example 2: Jin Sakai from Ghost of Tsushima is introduced in the battle of Komoda Beach, when Khotun Khan's mongol horde first arrives in Tsushima and begins their invasion with a clash of the island's gathered samurai clans. Jin's skill at arms and his unbreakable will and courage in the face of overwhelming odds are firmly established.

    • Example 1: In Twilight Princess, the world of light (specifically the Kingdom of Hyrule) are under threat from the forces of the Twilight Realm, led by Zant and Ganondorf. This is the kind of threat heroes like Link and Midna are perfect to face, since as a team they are a powerful, loyal, and brave fighting force.

    • Example 2: The galactic conflict between humanity and the Covenant Hegemony is the perfect backdrop for a warrior hero like Master Chief to put his superhuman abilities and endless courage on display.

    • Example 1: Jin Sakai is one of the most interesting examples of this story beat, as it keeps coming up again and again. One of the central themes of Ghost of Tsushima is tradition vs. pragmatism. Jin is faced by an overwhelmingly more powerful foe, yet his samurai tradition demands he face them head-on. Over the story, Jin arrives at the moment of standing and fighting many times, but he gets there in increasingly underhanded and subvertive ways.

    • Example 2: Captain Miller and his team are forced into several confrontations with the Nazi forces on their way to save Private Ryan. Over and over again, they cannot retreat, only advance further into enemy territory. Captain Miller's resolve is tested with objections like "why should we all risk our lives for one man?"

    • Example 1: Link's desire line takes broader and broader shape in the early stages of Twilight Princess, but it is always about protecting people. Midna's is the same. The difference is that they are each only interested in protecting specific people. For Link, those people are Ordon Village, and for Midna, the Kingdom of Twilight. As the story continues, and they get to know one another and the world of Hyrule, they learn that they cannot protect only those they care about without protecting the whole world. Link expands from protecting the children of Ordon to protecting the Kingdom of Hyrule, and Midna expands from protecting the people of Twilight to the World of Light.

    • Example 2: Major Williams Cage from Edge of Tomorrow's desire line changes from being a coward to a protagonist, by forcing him to live the same day over and over again until he can defeat the enemy of humanity. This changing desire line at first compels Cage to run and hide, and then he fights for selfish reasons, and then he fights to save the world.

    • Example 1: Jin Sakai's team includes many people, and here are two of them:

      • The master archer Ishikawa teaches Jin the bow and provides his own masterful archery to combat and operations. Ishikawa brings a wizened, gruff, and troubled personality to the table, and his apprentice Tomoe provides a minor adversary to force Jin to grow.

      • Lady Masako, sole survivor of Clan Adachi, provides front-line samurai combat expertise in crucial battles, as well as outfitting Jin with powerful armor to help him fight. Her all-consuming fury provides a contrast to Jin's more sensitive, reserved approach.

    • Example 2: In some action stories, you can do this beat in reverse. Captain Miller starts with a full team of named characters, and they get picked off one by one on their way to save Private Ryan. These characters' contrasting personalities serve to highlight major characters like John Miller and Private Ryan, and their deaths, rather than their joining of the team, are moments that advance the plot.

    • Example 1: Ganondorf and Zant are fearsome warlords who each force Midna and Link to rely on one another's arsenals. These villains harness power from both the light and twilight realms, so Link and Midna must harness from both as well. They threaten both realms, so Link and Midna must protect both realms.

    • Example 2: Khotun Khan is a tactical, cruel, and personally imposing opponent for Jin Sakai. His overwhelming armies act as an extension of himself. His immense strength and numbers force Jin to fight in new and uncomfortable ways, to bend or to break.

    • Example 1: Link's series of training sequences with the Hero's Shade is an excellent example of spacing out a training beat over the story so it doesn't get dull. It gives him skills that directly aids his victory against Ganon in the final battle, and all along the way, so this training has both immediate and climactic payoff.

    • Example 2: Major Cage enrolls himself in several training regimens over the course of the movie, showing a clever usage of the infinite time loop he's trapped inside of. He goes from a paper-pushing coward to a lethal user of multiple advanced combat technologies.

    • Example 1: Captain Miller's plan to save Private Ryan is detailed and thorough, despite how little information he is given. Along the way, he changes this plan several times when complications arise (such as finding the wrong Private Ryan, or taking a prisoner, or losing a valuable team member). These changes in his plan make the moments when Miller sticks to his guns more impactful.

    • Example 2: Jin Sakai forms an evolving plan to rescue his uncle, Lord Shimura, rally the remaining samurai on the island, call for help from the mainland, and eliminate key targets in Khotun Khan's army. It's another excellent example of a plan that changes all the time, especially near the end.

    • Example 1: First, Link and Midna learn that in order to cleanse the twilight from the World of Light, they need to collect the Fused Shadow. That done, they learn they need to collect the shards of the Mirror of Twilight in order to go to the Twilight Realm and defeat Zant. So on, and so forth.

    • Example 2: As the Arbiter learns more and more about the Halo rings and the Flood and the history of the Covenant, his plans and his loyalties change. When faced with revelation, the Arbiter is willing to change any plan, no matter how drastically.

    • Example 1: Major Cage fails over and over and over again in his attempts to stop the alien invasion. He is reminded that he is severely outmatched by this opponent, and he indeed improvises, evades, or dies in every reset.

    • Example 2: Jin Sakai spends much of the story of Ghost of Tsushima evading rather than confronting the overwhelming armies occupying his island. Whenever he strikes, it is with a new technique, ally, or plan.

    • Example 1: The Ghost of Tsushima is perhaps one of the best action stories ever told in the medium of video games, because of how well it executes this beat. Jin Sakai must constantly battle with the pragmatic temptation to go against his warrior code and use underhanded, dishonorable tactics to win. What makes Jin's moral cost transcendent is how heavily tied it is to his culture; you could not copy and paste this price tag onto most protagonists.

    • Example 2: Captain Miller battles constantly with the main theme of Saving Private Ryan: how many lives should you sacrifice just to save one? In the end, Miller passes this question on to that one life he saves: Ryan's.

    • Example 1: Having defeated Zant and every corrupted creature he placed in Link and Midna's way, all that remains is to defeat Ganon himself before he conquers Hyrule.

    • Example 2: After finally reaching Private Ryan, Captain Miller and his forces are pinned down by a German armor unit and must stretch all their remaining strength and munitions to succeed.

    • Example 1: Along with his trusted crew, Captain Miller pays the ultimate price to save Private Ryan. Private Ryan is left to face the fact that he is only alive because of the sacrifices of so many men like him.

    • Example 2: Jin Sakai accepts that he has become the Ghost of Tsushima. He can no longer be his uncle's nephew. In saving his homeland, he has abandoned the ways of the Samurai.

    • Example 1: Edge of Tomorrow exemplifies the communion option. Once the Omega alien is defeated, and the time loop is broken, Major Cage goes and finds the best relationship he made over all those time loops, Rita. Although she does not remember him at all, the ending of the movie makes clear that Cage intends to re-enter society and live the rest of his life with her.

    • Example 2: Twilight Princess exemplifies the departure option. Although Midna has grown very close to Link and has gained a deep respect for the people of the world of light, her first act as monarch of the Twilight Realm is to shatter the Mirror of Twilight, permanently severing the two worlds. She will never see the friends she made in the world of light again, but she has ensured that neither world is ever able to invade the other.

    Notes

    Remember that most good stories are a mix of the beats from multiple genres. The beats of Action stories are frequently mixed with those of Myth and Crime stories.
    Often action stories get around more complex motivations for fighting by having pure evil opponents or opponents whose opinions we don't care much about (such as in Edge of Tomorrow and Inception)
    You can see how this would be a popular genre for video games, where the audience controls a character and you don't want to lose control of the narrative, so you keep it simple and make the player team good guy (such as Halo or Zelda or Tsushima.) Your enemies in these stories are not morally complex, and your character's reaction to them (fighting) is the only one they can choose.

    Every protagonist defines freedom differently, usually a unique cross between protection and banishment, defense and offense.

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